Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 3

Reaper of Bhaal Deera

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Hit points · HP
45
Armour class · AC
15
Level
5
Difficulty
Strength
11+0
Dexterity
20+5
Constitution
13+1
Intelligence
15+2
Wisdom
12+1
Charisma
16+3

Attacks and skills 5

Shroud Self
Wrap yourself in shadows to become Invisible.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Prey Upon the Weak

This weapon deals an additional 1d4 Piercing damage against targets with 50% of their hit points or fewer.

Darkness Rules

No game description available.

3 internal effects have no display name.

Initial conditions and difficulty effects 3

Sanctuary

Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn.

Aura of Murder

Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.

Invisible

Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.