Myrkul
- Hit points · HP
- 28
- Armour class · AC
- 12
- Level
- 3
- Strength
- 11+0
- Dexterity
- 15+2
- Constitution
- 12+1
- Intelligence
- 10+0
- Wisdom
- 11+0
- Charisma
- 14+2
Attacks and skills 2
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Aura of Murder
Nearby hostile creatures become
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.