Invoker of Bhaal Notar Esojac
- Hit points · HP
- 56
- Armour class · AC
- 15
- Level
- 9
- Strength
- 10+0
- Dexterity
- 14+2
- Constitution
- 16+3
- Intelligence
- 20+5
- Wisdom
- 14+2
- Charisma
- 14+2
Attacks and skills 7
Ice Knife
Level 1 spell
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 5d6 Cold damage to anyone nearby. It leaves an ice surface.
18m
ActionLevel 4 spell slot
Possible damage types
Piercing
Cold
Ray of Frost
cantrip
Reduces the target's
movement speed by 3m.
movement speed by 3m.
18m
Action
Possible damage types
Cold
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Benign Transposition: Teleport
Teleport to a nearby, unoccupied space, or swap places with an ally.
18m
Bonus Action
Murderous Cloud of Daggers
Level 2 spell
Conjure a cloud of spinning daggers that attack anyone inside.
18m
ActionLevel 3 spell slot
concentration
Slow
Level 3 spell
Target up to 6 creatures and
Slow them. Movement and actions are affected, and their
AC and Dexterity
saves are reduced by 2.
AC and Dexterity
saves are reduced by 2.
18m
Wisdom saving throw
ActionLevel 3 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Focused Conjuration
Damage taken while you are
Concentrating on a Conjuration spell will not break your Concentration.
Concentrating on a Conjuration spell will not break your Concentration.Spell Sniper
The number you need to
roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack.
roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack.Darkness Rules
No game description available.
Initial conditions and difficulty effects 2
Aura of Murder
Nearby hostile creatures become
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.Mage Armour
Base
Armour Class is 13.
Armour Class is 13.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.