Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 3

Invoker of Bhaal Grice

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Hit points · HP
56
Armour class · AC
15
Level
9
Difficulty
Strength
10+0
Dexterity
14+2
Constitution
16+3
Intelligence
20+5
Wisdom
14+2
Charisma
14+2

Attacks and skills 7

Ice Knife
Level 1 spell
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 5d6 Cold damage to anyone nearby. It leaves an ice surface.
18m
ActionLevel 4 spell slot
Possible damage typesPiercingCold
Ray of Frost
cantrip
Reduces the target's movement speed by 3m.
18m
Action
Possible damage typesCold
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Benign Transposition: Teleport
Teleport to a nearby, unoccupied space, or swap places with an ally.
18m
Bonus Action
Murderous Cloud of Daggers
Level 2 spell
Conjure a cloud of spinning daggers that attack anyone inside.
18m
ActionLevel 3 spell slot concentration
Slow
Level 3 spell
Target up to 6 creatures and Slow them. Movement and actions are affected, and their AC and Dexterity saves are reduced by 2.
18m Wisdom saving throw
ActionLevel 3 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Focused Conjuration

Damage taken while you are Concentrating on a Conjuration spell will not break your Concentration.

Spell Sniper

The number you need to roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 2

Aura of Murder

Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.

Mage Armour

Base Armour Class is 13.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.