Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 3

Death's Head of Bhaal Spaulder

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Hit points · HP
76
Armour class · AC
16
Level
8
Difficulty
Strength
20+5
Dexterity
20+5
Constitution
20+5
Intelligence
14+2
Wisdom
13+1
Charisma
16+3

Attacks and skills 6

Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Stunning Gaze
Targets one creature it can see within 18m. The target must succeed a Wisdom Saving Throw or be Stunned until the end of its next turn.
18m Wisdom saving throw
Bonus Action concentration
Stunning Gaze
Targets one creature it can see within 18m. The target must succeed a Wisdom Saving Throw or be Stunned until the end of its next turn.
18m Wisdom saving throw
Bonus Action

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Prey Upon the Weak

This weapon deals an additional 1d4 Piercing damage against targets with 50% of their hit points or fewer.

Magic Resistance

Has Advantage on Saving Throws against spells and other magical effects.

Murder Hungry

Each time you kill a creature, gain 1 charge of Unstoppable.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 2

Aura of Murder

Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.

Unstoppable: 1

Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.