Black Gauntlet Ulova
- Hit points · HP
- 82
- Armour class · AC
- 18
- Level
- 12
- Strength
- 18+4
- Dexterity
- 11+0
- Constitution
- 18+4
- Intelligence
- 12+1
- Wisdom
- 15+2
- Charisma
- 20+5
Attacks and skills 12
Guiding Bolt
Level 1 spell
The next
Attack Roll against this target has
Advantage.
Attack Roll against this target has
Advantage.
18m
ActionLevel 1 spell slot
Possible damage types
Radiant
Aura of Terror
Give enemies
Disadvantage on attacks and
Saving Throws while in your oppressive presence.
Disadvantage on attacks and
Saving Throws while in your oppressive presence. Initiate Collar Detonation
After the countdown is over, all Gondians will suffer a terrible fate.
Action
Spirit Guardians
Level 3 spell
Call forth spirits to protect the area around you.
ActionLevel 3 spell slot
concentration
Blight
Level 4 spell
Plants take maximum damage from this spell, and have
Disadvantage on the
Saving Throw against it.
Disadvantage on the
Saving Throw against it.
9m
Constitution saving throw
ActionLevel 4 spell slot
Possible damage types
Necrotic
Command: Grovel
Level 1 spell
Command a creature to fall
Prone immediately.
18m
Wisdom saving throw
ActionLevel 1 spell slot
Command: Halt
Level 1 spell
Command a creature to halt, preventing it from moving or taking any type of action.
18m
Wisdom saving throw
ActionLevel 1 spell slot
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Dominate Person
Level 5 spell
Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom
Saving Throw against your domination. Allies cannot be dominated.
Saving Throw against your domination. Allies cannot be dominated.
18m
Wisdom saving throw
ActionLevel 5 spell slot
concentration
Inflict Wounds
Level 1 spell
Putrefy a creature with the necrotic energy filling your hands.
1.5m
ActionLevel 1 spell slot
Possible damage types
Necrotic
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Phantasmal Killer
Level 4 spell
Haunt a creature with its worst nightmares. It takes 4d10 Psychic damage per turn, cannot move, has
Disadvantage on
Ability Checks and
Attack Rolls.
Disadvantage on
Ability Checks and
Attack Rolls.
18m
Wisdom saving throw
ActionLevel 4 spell slot
concentration
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Tactical Discipline
You are an expert in mustering self-control to gain an edge over your foes. You gain
Advantage on all
Ability Checks and
Saving Throws during combat.
Advantage on all
Ability Checks and
Saving Throws during combat. Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.