Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 1

Auntie Ethel

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Hit points · HP
6
Armour class · AC
10
Level
—
Difficulty
Strength
10+0
Dexterity
10+0
Constitution
10+0
Intelligence
10+0
Wisdom
10+0
Charisma
10+0

Attacks and skills 9

Ray of Sickness
Level 1 spell
Possibly Poisons the target.
22m
Action
Possible damage typesPoison
Damsel in Distress
Better choose the right one, dearie.
Action
Auntie's Trickery
Now which is which?
Bonus Action
A Coven of Hags
You'll never find your Auntie Ethel.
Action
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage typesSlashing
Hold Person
cantrip
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
26m Wisdom saving throw
Action concentration
Sinister Strike
Lash out with deadly claws.
1.5m
Action
Possible damage typesSlashing
Vicious Mockery
cantrip
Insult a creature: it has Disadvantage on its next Attack Roll.
26m Wisdom saving throw
Bonus Action
Possible damage typesPsychic
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 2

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.