Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHigh Elf · Act 2

Shadow-Cursed Flaming Fist

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Hit points · HP
41
Armour class · AC
11
Level
6
Difficulty
Strength
15+2
Dexterity
14+2
Constitution
13+1
Intelligence
7-2
Wisdom
7-2
Charisma
9-1

Attacks and skills 4

Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 2

Shadow-Cursed Undead

Those who die in the shadows are cursed to remain there forever.

These undead have reduced hit points and Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions.

Shadow-Cursed Undead

Those who die in the shadows are cursed to remain there forever.

These undead have reduced hit points and Strength, are Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.