Fist Marcus
- Hit points · HP
- 86
- Armour class · AC
- 13
- Level
- —
- Strength
- 18+4
- Dexterity
- 16+3
- Constitution
- 16+3
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 5
Awaken Crawling Claws
Awaken long-buried Crawling Claws to do the Absolute's bidding. In the same breath,
Stun enemies within 4m.
Action
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Knock Unconscious
Make a non-lethal attack against a creature.
1.5m
Action
Possible damage types
Bludgeoning
Searing Smite
Level 1 spell
Deal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.
Action
concentration
Possible damage types
Fire
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Dark Devotion
Advantage on
Saving Throws against being Charmed or Frightened.Feral Instinct
You have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be
Surprised.
Great Weapon Master: Bonus Attack
When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a
bonus action that turn.
bonus action that turn.Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.
2 conditional effects are not included in the base values.