Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

BossHigh Half-Elf · Act 2

Jaheira

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Hit points · HP
64
Armour class · AC
13
Level
8
Difficulty
Strength
15+2
Dexterity
14+2
Constitution
17+3
Intelligence
10+0
Wisdom
16+3
Charisma
15+2

Attacks and skills 11

Wild Shape: Panther
Take the shape of a panther that can Prowl around invisibly.
ActionWild Shape Charge
Call Lightning
Level 3 spell
Lightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expending a spell slot.
18m Dexterity saving throw
ActionLevel 3 spell slot concentration
Possible damage typesLightning
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Entangle
Level 1 spell
Create a vine surface, slowing down creatures, possibly Entangling them.
18m
ActionLevel 1 spell slot concentration
Ice Storm
Level 4 spell
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.
18m Dexterity saving throw
ActionLevel 4 spell slot
Possible damage typesBludgeoningCold
Lesser Restoration
Level 2 spell
Cure a creature from disease, poison, paralysis or blindness.
1.5m
ActionLevel 2 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Thorn Whip
cantrip
Pulls the creature 3m closer to you.
9m
Action
Possible damage typesPiercing
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Melee Caster

Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack Rolls.

Toggle Non-Lethal Attacks

Knock someone Unconscious instead of killing them.

Darkness Rules

No game description available.

Perform

No game description available.

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

1 conditional effects are not included in the base values.

References