Jaheira
- Hit points · HP
- 64
- Armour class · AC
- 13
- Level
- 8
- Strength
- 15+2
- Dexterity
- 14+2
- Constitution
- 17+3
- Intelligence
- 10+0
- Wisdom
- 16+3
- Charisma
- 15+2
Attacks and skills 11
Wild Shape: Panther
Take the shape of a panther that can
Prowl around invisibly.
ActionWild Shape Charge
Call Lightning
Level 3 spell
Lightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expending a
spell slot.
spell slot.
18m
Dexterity saving throw
ActionLevel 3 spell slot
concentration
Possible damage types
Lightning
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Entangle
Level 1 spell
Create a vine surface, slowing down creatures, possibly
Entangling them.
18m
ActionLevel 1 spell slot
concentration
Ice Storm
Level 4 spell
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.
18m
Dexterity saving throw
ActionLevel 4 spell slot
Possible damage types
Bludgeoning
Cold
Lesser Restoration
Level 2 spell
Cure a creature from disease, poison, paralysis or blindness.
1.5m
ActionLevel 2 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Thorn Whip
cantrip
Pulls the creature 3m closer to you.
9m
Action
Possible damage types
Piercing
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to
Attack Rolls.
Attack Rolls.Toggle Non-Lethal Attacks
Knock someone Unconscious instead of killing them.
Darkness Rules
No game description available.
Perform
No game description available.
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.