Isobel
- Hit points · HP
- 58
- Armour class · AC
- 13
- Level
- 5
- Strength
- 12+1
- Dexterity
- 12+1
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 16+3
- Charisma
- 12+1
Attacks and skills 9
Guiding Bolt
Level 1 spell
The next
Attack Roll against this target has
Advantage.
Attack Roll against this target has
Advantage.
18m
ActionLevel 1 spell slot
Possible damage types
Radiant
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Produce Flame
cantrip
A flame in your hand sheds a light in a 9m radius and deals 1d8 Fire damage when thrown.
Action
Lunar Bulwark
Level 1 spell
Bathe yourself in the shielding magic of Selûne's watchful gaze.
Action
Turn Undead
Pray to
Turn all undead that can see you.
Wisdom saving throw
ActionChannel Divinity
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 3 spell slot
Healing Word
Level 1 spell
Heal a creature you can see.
18m
Bonus ActionLevel 3 spell slot
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m
Dexterity saving throw
Action
Possible damage types
Radiant
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Defy Villainy
When the wearer becomes
Blinded,
Paralysed, or
Poisoned, they automatically cast
Lesser Restoration on themselves.
Selûne's Protection
While the wearer has
Mage Armour, each successful
Saving Throw causes the source of the Saving Throw to take 1d4 Radiant damage.
Saving Throw causes the source of the Saving Throw to take 1d4 Radiant damage.Potent Spellcasting
Your god grants you even more intense power. You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.