Harper Donner
- Hit points · HP
- 38
- Armour class · AC
- 10
- Level
- —
- Strength
- 12+1
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 16+3
- Wisdom
- 12+1
- Charisma
- 12+1
Attacks and skills 7
Melf's Acid Arrow
Level 2 spell
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.
18m
ActionLevel 2 spell slot
Possible damage types
Acid
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage types
Fire
Scorching Ray
Level 2 spell
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.
18m
ActionLevel 2 spell slot
Possible damage types
Fire
Mage Armour
Level 1 spell
Protect a target from attacks: increase its
Armour Class to 13 + its Dexterity modifier.
Armour Class to 13 + its Dexterity modifier.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Burning Hands
Level 1 spell
Each flammable target is hit with 3d6 Fire damage.
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage types
Fire
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Hellish Resistance
You have resistance to Fire damage, taking only half damage from it.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.