Harper Chenti
- Hit points · HP
- 44
- Armour class · AC
- 10
- Level
- —
- Strength
- 12+1
- Dexterity
- 10+0
- Constitution
- 10+0
- Intelligence
- 12+1
- Wisdom
- 16+3
- Charisma
- 10+0
Attacks and skills 6
Shillelagh
cantrip
Your staff or club becomes magical: it deals [1], and uses your Spellcasting Ability for
Attack Rolls.
Attack Rolls.
Bonus Action
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Healing Word
Level 1 spell
Heal a creature you can see.
18m
Bonus ActionLevel 1 spell slot
Heat Metal
Level 2 spell
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive
Disadvantage on
Attack Rolls and
Ability Checks.
Disadvantage on
Attack Rolls and
Ability Checks.
18m
Constitution saving throw
ActionLevel 2 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.