Harper Bor
- Hit points · HP
- 62
- Armour class · AC
- 13
- Level
- —
- Strength
- 15+2
- Dexterity
- 14+2
- Constitution
- 15+2
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 12+1
Attacks and skills 6
Rage
Deal [1] extra damage with melee and improvised weapons, and throwing.
Bonus ActionRage Charge
Maiming Strike
Possibly
Maims your target. They can't move.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.