Harper Tumeril
- Hit points · HP
- 42
- Armour class · AC
- 11
- Level
- —
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 10+0
- Intelligence
- 18+4
- Wisdom
- 12+1
- Charisma
- 14+2
Attacks and skills 5
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage types
Fire
Scorching Ray
Level 2 spell
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.
18m
ActionLevel 2 spell slot
Possible damage types
Fire
Mirror Image
Level 2 spell
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your
Armour Class by 3.
Armour Class by 3.
ActionLevel 2 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.