Shadow-Cursed Harper
- Hit points · HP
- 15
- Armour class · AC
- 9
- Level
- 6
- Strength
- 15+2
- Dexterity
- 14+2
- Constitution
- 12+1
- Intelligence
- 7-2
- Wisdom
- 5-3
- Charisma
- 7-2
Attacks and skills 3
Throw Stone
Throw a sharp stone at a foe.
9m
Action
Possible damage types
Bludgeoning
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Brave
You have
Advantage on
Saving Throws against being Frightened.
Advantage on
Saving Throws against being Frightened.Halfling Luck
When you roll a 1 on an
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.Darkness Rules
No game description available.
Initial conditions and difficulty effects 2
Shadow-Cursed Undead
Those who die in the shadows are cursed to remain there forever.
These undead have reduced
hit points and
Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions.
These undead have reduced
hit points and
Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions.Shadow-Cursed Undead
Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and
Strength, are
Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions.
These undead have reduced hit points and
Strength, are
Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.