Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardLightfoot Halfling · Act 2

Shadow-Cursed Harper

← Back to list
Hit points · HP
15
Armour class · AC
9
Level
6
Difficulty
Strength
15+2
Dexterity
14+2
Constitution
12+1
Intelligence
7-2
Wisdom
5-3
Charisma
7-2

Attacks and skills 3

Throw Stone
Throw a sharp stone at a foe.
9m
Action
Possible damage typesBludgeoning
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Brave

You have Advantage on Saving Throws against being Frightened.

Halfling Luck

When you roll a 1 on an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 2

Shadow-Cursed Undead

Those who die in the shadows are cursed to remain there forever.

These undead have reduced hit points and Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions.

Shadow-Cursed Undead

Those who die in the shadows are cursed to remain there forever.

These undead have reduced hit points and Strength, are Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.