Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHalfling · Act 2

Ironfinger

← Back to list
Hit points · HP
52
Armour class · AC
11
Level
—
Difficulty
Strength
12+1
Dexterity
12+1
Constitution
10+0
Intelligence
16+3
Wisdom
12+1
Charisma
12+1

Attacks and skills 6

Ray of Sickness
Level 1 spell
Possibly Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage typesPoison
Shield
Level 1 spell
When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.
ReactionLevel 1 spell slot
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Brave

You have Advantage on Saving Throws against being Frightened.

Halfling Luck

When you roll a 1 on an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.