Iron Consul Mian
- Hit points · HP
- 93
- Armour class · AC
- 18
- Level
- 11
- Strength
- 20+5
- Dexterity
- 11+0
- Constitution
- 16+3
- Intelligence
- 10+0
- Wisdom
- 15+2
- Charisma
- 16+3
Attacks and skills 3
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Voice of Command
Command an ally in the Dark Lord's name, letting them channel
Bane's Wrath.
9m
Bonus Action
concentration
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Infernal Weapon
On a hit, the affected entity deals an additional 3 Poison damage and can possibly
Poison its target.
Tactical Discipline
You are an expert in mustering self-control to gain an edge over your foes. You gain
Advantage on all
Ability Checks and
Saving Throws during combat.
Advantage on all
Ability Checks and
Saving Throws during combat. Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.