Efrin
- Hit points · HP
- 27
- Armour class · AC
- 15
- Level
- 1
- Strength
- 14+2
- Dexterity
- 12+1
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 12+1
Attacks and skills 5
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Prepare
Sacrifice 6m
movement speed to deal an additional [2] with your melee weapon this turn.
movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.