Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

BossHag · Act 1 · Act 3

Auntie Ethel

← Back to list
Hit points · HP
112
Armour class · AC
17
Level
5
Difficulty
Strength
18+4
Dexterity
14+2
Constitution
16+3
Intelligence
13+1
Wisdom
14+2
Charisma
18+4

Attacks and skills 16

Ray of Sickness
Level 1 spell
Possibly Poisons the target.
22m
Action
Possible damage typesPoison
Ethel's Ray of Sickness
Level 1 spell
Possibly Poisons the target. 3 additional rays leap from the target to nearby foes within 8m.
22m
Action
Possible damage typesPoison
Damsel in Distress
Better choose the right one, dearie.
Action
Auntie's Trickery
Now which is which?
Bonus Action
A Coven of Hags
You'll never find your Auntie Ethel.
Action
Invisible Passage
Become Invisible. The spell ends if you attack, take an action, or take damage.
Bonus Action
Auntie's Trickery
Now which is which?
Bonus Action
A Coven of Hags
You'll never find your Auntie Ethel.
Action
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage typesSlashing
Hold Person
cantrip
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
26m Wisdom saving throw
Action concentration
Sinister Strike
Lash out with deadly claws.
1.5m
Action
Possible damage typesSlashing
Vicious Mockery
cantrip
Insult a creature: it has Disadvantage on its next Attack Roll.
26m Wisdom saving throw
Bonus Action
Possible damage typesPsychic
Ethel's Insect Plague
Level 5 spell
Locusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception Checks.
18m Constitution saving throw
Action concentration
Possible damage typesPiercing
Polymorph
Level 4 spell
Transform a creature into a harmless sheep.
18m Wisdom saving throw
Action concentration
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 4

Alert

You gain a +5 bonus to Initiative and can't be Surprised.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Darkness Rules

No game description available.

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References