Auntie Ethel
- Hit points · HP
- 112
- Armour class · AC
- 17
- Level
- 5
- Strength
- 18+4
- Dexterity
- 14+2
- Constitution
- 16+3
- Intelligence
- 13+1
- Wisdom
- 14+2
- Charisma
- 18+4
Attacks and skills 16
Ray of Sickness
Level 1 spell
Possibly
Poisons the target.
22m
Action
Possible damage types
Poison
Ethel's Ray of Sickness
Level 1 spell
Possibly
Poisons the target. 3 additional rays leap from the target to nearby foes within 8m.
22m
Action
Possible damage types
Poison
Damsel in Distress
Better choose the right one, dearie.
Action
Auntie's Trickery
Now which is which?
Bonus Action
A Coven of Hags
You'll never find your Auntie Ethel.
Action
Invisible Passage
Become
Invisible. The spell ends if you attack, take an action, or take damage.
Bonus Action
Auntie's Trickery
Now which is which?
Bonus Action
A Coven of Hags
You'll never find your Auntie Ethel.
Action
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage types
Slashing
Hold Person
cantrip
26m
Wisdom saving throw
Action
concentration
Sinister Strike
Lash out with deadly claws.
1.5m
Action
Possible damage types
Slashing
Vicious Mockery
cantrip
Insult a creature: it has
Disadvantage on its next
Attack Roll.
Disadvantage on its next
Attack Roll.
26m
Wisdom saving throw
Bonus Action
Possible damage types
Psychic
Ethel's Insect Plague
Level 5 spell
Locusts attack everyone within range, make the area
Difficult Terrain, and impose
Disadvantage on Perception
Checks.
Disadvantage on Perception
Checks.
18m
Constitution saving throw
Action
concentration
Possible damage types
Piercing
Polymorph
Level 4 spell
Transform a creature into a harmless sheep.
18m
Wisdom saving throw
Action
concentration
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 4
Alert
You gain a +5 bonus to Initiative and can't be
Surprised.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Darkness Rules
No game description available.
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.