Guardian of Faith
- Hit points · HP
- 60
- Armour class · AC
- 20
- Level
- 7
- Strength
- 10+0
- Dexterity
- 10+0
- Constitution
- 10+0
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 1
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 3
Guardian of Faith
When an entity enters your attack range, you can strike them.
Retaliation
Strike back at the next enemy that attacks you.
Permanently Armed
Creature can't be disarmed.
Initial conditions and difficulty effects 2
Grounded
You cannot be moved by any external force - be it magical or mundane.
Guardian of Faith
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.