Builder’s Gate

Updated 2026-09-27

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Monster Codex

StandardGremishka · Act 1

Gremishka

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Hit points · HP
16
Armour class · AC
13
Level
1
Difficulty
Strength
8-1
Dexterity
16+3
Constitution
10+0
Intelligence
12+1
Wisdom
11+0
Charisma
4-3

Attacks and skills 3

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Bite
Bite a target.
1.5m
Action
Possible damage typesPiercingForce

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Evasion

Your agility lets you dodge out of the way of certain spells.

When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Magic Allergy

Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.