Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardLightfoot Halfling · Act unconfirmed

Roah Moonglow

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Hit points · HP
25
Armour class · AC
13
Level
1
Difficulty
Strength
12+1
Dexterity
15+2
Constitution
12+1
Intelligence
11+0
Wisdom
10+0
Charisma
14+2

Attacks and skills 11

Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Sneak Attack (Ranged)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Bane
Level 1 spell
Up to 3 creatures receive a -[1] penalty to Attack Rolls and Saving Throws.
9m Charisma saving throw
ActionLevel 1 spell slot concentration
Bardic Inspiration
Inspire an ally to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
18m
Bonus ActionBardic Inspiration
Faerie Fire
Level 1 spell
All targets within the light turn visible, and Attack Rolls against them have Advantage.
18m Dexterity saving throw
ActionLevel 1 spell slot concentration
Hold Person
Level 2 spell
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
18m Wisdom saving throw
ActionLevel 2 spell slot concentration
Invisibility
Level 2 spell
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
1.5m
ActionLevel 2 spell slot concentration
Sneak Attack (Melee)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge
Vicious Mockery
cantrip
Insult a creature: it has Disadvantage on its next Attack Roll.
18m Wisdom saving throw
Action
Possible damage typesPsychic

Traits 6

Alert

You gain a +5 bonus to Initiative and can't be Surprised.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Bardic Inspiration

Can use Bardic Inspiration.

Brave

You have Advantage on Saving Throws against being Frightened.

Halfling Luck

When you roll a 1 on an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll.

Darkness Rules

No game description available.

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.