True Soul Gut
- Hit points · HP
- 40
- Armour class · AC
- 14
- Level
- 4
- Strength
- 14+2
- Dexterity
- 12+1
- Constitution
- 14+2
- Intelligence
- 16+3
- Wisdom
- 18+4
- Charisma
- 16+3
Attacks and skills 14
Acid Splash
cantrip
Throw a bubble of acid that damages each creature it hits.
18m
Dexterity saving throw
Action
Possible damage types
Acid
Ray of Sickness
Level 1 spell
Possibly
Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage types
Poison
Call for Help
Gut calls for help!
Mirror Image
Level 2 spell
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your
Armour Class by 3.
Armour Class by 3.
ActionLevel 2 spell slot
Absolute's Talisman: Aid
Level 2 spell
Heal yourself and increase your hit point maximum by 5.
Action
Shield
Level 1 spell
When you are about to be hit by an enemy, increase your
Armour Class by 5. You take no damage from
Magic Missile.
Armour Class by 5. You take no damage from
ReactionLevel 1 spell slot
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Healing Word
Level 1 spell
Heal a creature you can see.
18m
Action
Shield of Faith
Protect a creature from attacks: increase its
Armour Class by 2.
Armour Class by 2.
18m
Action
Shocking Grasp
cantrip
The target cannot use reactions. This spell has
Advantage on creatures with metal armour.
Advantage on creatures with metal armour.
1.5m
Action
Possible damage types
Lightning
The Absolute's Hand
Use telekinesis to pull targets closer.
18m
Bonus Action
The Absolute's Will
Use telekinesis to pull targets closer.
18m
Bonus Action
Heroism
Level 1 spell
Make yourself or a target immune to
Frightened and gain 5 each turn.
1.5m
Action
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Absolute's Mercy
If the wearer bears the Absolute's Brand, they have
Advantage on Death
Saving Throws.
Advantage on Death
Saving Throws.Absolute's Ward
If the wielder bears the Absolute's Brand, they gain a +1 bonus to
Saving Throws.
Saving Throws.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.