Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardOgre · Act 1

Polma

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Hit points · HP
75
Armour class · AC
14
Level
4
Difficulty
Strength
20+5
Dexterity
12+1
Constitution
16+3
Intelligence
8-1
Wisdom
8-1
Charisma
7-2

Attacks and skills 8

Throw Javelin
Throw a Javelin at your foe.
18m
Action
Possible damage typesPiercing
Throw Stone
Throw a sharp stone at a foe.
18m
Action
Possible damage typesBludgeoning
Polma's Wrath
Increase Strength by 4, while Armour Class is reduced by 2.
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Slam
Hit a target, push it back 2m, and possibly knock it Prone.
1.5m
Action
Possible damage typesBludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Ogre's Mark

Damage is increased by 1d6.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.