Builder’s Gate

Updated 2026-09-27

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Monster Codex

BossHobgoblin · Act 1

Dror Ragzlin

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Hit points · HP
75
Armour class · AC
14
Level
5
Difficulty
Strength
18+4
Dexterity
12+1
Constitution
16+3
Intelligence
12+1
Wisdom
10+0
Charisma
15+2

Attacks and skills 13

Throw Javelin
Throw a Javelin at your foe.
14m
Action
Possible damage typesPiercing
Action Surge
Immediately gain an extra action to use this turn.
Repulsor
Unleash the Absolute's power to harm and push anything and anyone back 6m.
Strength saving throw
Bonus Action
Possible damage typesForce
Leadership
Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4 Force damage.
Bonus Action
Leadership
Bolster nearby allies with Leadership and mark nearby non-believers as the Absolute's Enemy.
Bonus Action
Rage
Deal [1] extra damage with melee and improvised weapons, and throwing.
Bonus ActionRage Charge
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Absolute Power
A surge of divine energy accompanies your swing and possibly pushes the target back 5m.
Action
Possible damage typesForce
Absolute Power
A surge of divine energy accompanies your swing and possibly pushes the target back 5m.
Action
Possible damage typesForce
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy Prone.
Action
Reckless Attack
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.
Action

Traits 8

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Danger Sense

You sense when things aren't as they should be.

You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces.

To gain this benefit, you can't be Blinded or Incapacitated.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fast Movement

Movement speed increased by 3m while not wearing Heavy Armour.

Martial Advantage

Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within 2m of the target and isn't Incapacitated.

Unarmoured Defence

Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References