Fezzerk
- Hit points · HP
- 21
- Armour class · AC
- 14
- Level
- 3
- Strength
- 12+1
- Dexterity
- 14+2
- Constitution
- 11+0
- Intelligence
- 10+0
- Wisdom
- 8-1
- Charisma
- 10+0
Attacks and skills 7
Throw Stone
Throw a sharp stone at a foe.
9m
Action
Possible damage types
Bludgeoning
Prepare
Sacrifice 6m
movement speed to deal an additional [2] with your melee weapon this turn.
movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Reckless Warcry
Increase your
Strength by 3, at the cost of decreasing your
Armour Class by 1.
Strength by 3, at the cost of decreasing your
Armour Class by 1.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Menacing Attack (Melee)
Possibly
Frighten your target. They'll have
Disadvantage on
Ability Checks and
Attack Rolls and be unable to move.
Disadvantage on
Ability Checks and
Attack Rolls and be unable to move.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Gargantuan Cleave
Swing your weapon with all your might. You can attack multiple targets, but become
Off Balanced.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Crude Frenzy
This goblin can make an additional free attack after making a Main Hand Attack, but the second attack has
Disadvantage on its
Attack Roll.
Disadvantage on its
Attack Roll.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.