Builder’s Gate

Updated 2026-09-27

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Monster Codex

BossLolth-Sworn Drow · Act 1

Nightwarden Minthara

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Hit points · HP
78
Armour class · AC
15
Level
6
Difficulty
Strength
16+3
Dexterity
15+2
Constitution
14+2
Intelligence
10+0
Wisdom
12+1
Charisma
17+3

Attacks and skills 10

Divine Sense
Gain Advantage on Attack Rolls against celestials, fiends, and undead.
Bonus Action
Bless
Level 1 spell
Bless up to 3 creatures. They gain a +[1] bonus to Attack Rolls and Saving Throws.
9m
ActionLevel 1 spell slot concentration
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Soul Branding
Bestow the Absolute's flames on a creature. Its movement speed increases by 1.5m and its next attack deals an additional 2d4+1 Fire damage.
12m
Bonus Action
Hold Person
Level 2 spell
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
18m Wisdom saving throw
ActionLevel 2 spell slot concentration
Lay on Hands
Use your blessed touch to heal a creature or cure it of all diseases and poisons.
1.5m
ActionLay on Hands Charge(s)
Lay on Hands: Greater Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s) 2
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Vow of Enmity
Gain Advantage on Attack Rolls against an enemy.
3m
Bonus ActionChannel Oath Charge

Traits 16

Stealthy

Gain a +1 bonus to Stealth Checks.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Divine Health

The divine magic flowing within you prevents disease from affecting you.

Drow Weapon Training

You have Proficiency with the Rapier, Shortsword, and Hand Crossbow.

Dual Wielder: Bonus Armour Class

You have a +1 bonus to Armour Class while wielding a melee weapon in each hand.

Dual Wielder

You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Defence

You gain a +1 bonus to Armour Class while wearing armour.

Xyanyde's Fire

Once per short rest, you can encase a target in Faerie Fire for 2 turns if you miss an attack against it.

Focused Stride

When you cast a spell that requires concentration, you gain Momentum for 1 turn.

While you are concentrating, you can't get knocked Prone or be moved against your will.

Toggle Non-Lethal Attacks

Knock someone Unconscious instead of killing them.

Superior Darkvision

You can see in the dark up to 24m.

Darkness Rules

No game description available.

Perform

No game description available.

Divine Smite

No game description available.

3 internal effects have no display name.

Initial conditions and difficulty effects 1

Aura of Protection

The paladin and any nearby allies have a +[1] bonus on Saving Throws.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

Choices in the level progression were not added because the actual selections are unconfirmed.

2 conditional effects are not included in the base values.

References