Nightwarden Minthara
- Hit points · HP
- 78
- Armour class · AC
- 15
- Level
- 6
- Strength
- 16+3
- Dexterity
- 15+2
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 17+3
Attacks and skills 10
Divine Sense
Gain
Advantage on
Attack Rolls against celestials, fiends, and undead.
Advantage on
Attack Rolls against celestials, fiends, and undead.
Bonus Action
Bless
Level 1 spell
Bless up to 3 creatures. They gain a +[1] bonus to
Attack Rolls and
Saving Throws.
Attack Rolls and
Saving Throws.
9m
ActionLevel 1 spell slot
concentration
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Soul Branding
Bestow the Absolute's flames on a creature. Its
movement speed increases by 1.5m and its next attack deals an additional 2d4+1 Fire damage.
movement speed increases by 1.5m and its next attack deals an additional 2d4+1 Fire damage.
12m
Bonus Action
Hold Person
Level 2 spell
18m
Wisdom saving throw
ActionLevel 2 spell slot
concentration
Lay on Hands
Use your blessed touch to heal a creature or cure it of all diseases and poisons.
1.5m
ActionLay on Hands Charge(s)
Lay on Hands: Greater Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s) 2
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Vow of Enmity
Gain
Advantage on
Attack Rolls against an enemy.
Advantage on
Attack Rolls against an enemy.
3m
Bonus ActionChannel Oath Charge
Traits 16
Stealthy
Gain a +1 bonus to Stealth
Checks.
Checks.Opportunity Attack
Automatically attack an enemy moving out of your reach.
Divine Health
The divine magic flowing within you prevents disease from affecting you.
Drow Weapon Training
You have
Proficiency with the Rapier, Shortsword, and Hand Crossbow.
Proficiency with the Rapier, Shortsword, and Hand Crossbow.Dual Wielder: Bonus Armour Class
You have a +1 bonus to
Armour Class while wielding a melee weapon in each hand.
Armour Class while wielding a melee weapon in each hand.Dual Wielder
You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Defence
You gain a +1 bonus to
Armour Class while wearing armour.
Armour Class while wearing armour.Xyanyde's Fire
Once per short rest, you can encase a target in
Faerie Fire for 2 turns if you miss an attack against it.
Focused Stride
When you cast a spell that requires concentration, you gain
Momentum for 1 turn.
While you are concentrating, you can't get knocked
Prone or be moved against your will.
While you are concentrating, you can't get knocked
Toggle Non-Lethal Attacks
Knock someone Unconscious instead of killing them.
Superior Darkvision
You can see in the dark up to 24m.
Darkness Rules
No game description available.
Perform
No game description available.
Divine Smite
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 1
Aura of Protection
The paladin and any nearby allies have a +[1] bonus on
Saving Throws.
Saving Throws.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
Choices in the level progression were not added because the actual selections are unconfirmed.
2 conditional effects are not included in the base values.