Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardGoblin · Act 1

Beastmaster Zurk

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Hit points · HP
19
Armour class · AC
14
Level
3
Difficulty
Strength
14+2
Dexterity
16+3
Constitution
14+2
Intelligence
10+0
Wisdom
8-1
Charisma
8-1

Attacks and skills 5

Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
Bonus Action
Disarming Attack (Melee)
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shooting Spider Companion
Gain a beast companion that accompanies you on your adventures and fights alongside you.
18m
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Two-Weapon Fighting

When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.

Adrenaline Rush

Once per turn, when you Dash you gain Wrath for 2 turns.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.