Beastmaster Zurk
- Hit points · HP
- 19
- Armour class · AC
- 14
- Level
- 3
- Strength
- 14+2
- Dexterity
- 16+3
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 8-1
- Charisma
- 8-1
Attacks and skills 5
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
Bonus Action
Disarming Attack (Melee)
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shooting Spider Companion
Gain a beast companion that accompanies you on your adventures and fights alongside you.
18m
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Two-Weapon Fighting
When you make an
attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.Adrenaline Rush
Once per turn, when you
Dash you gain
Wrath for 2 turns.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.