Flind
- Hit points · HP
- 85
- Armour class · AC
- 16
- Level
- 5
- Strength
- 20+5
- Dexterity
- 14+2
- Constitution
- 19+4
- Intelligence
- 11+0
- Wisdom
- 14+2
- Charisma
- 12+1
Attacks and skills 11
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their
movement speed by [1].
movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Seething Fury
Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
Bonus Action
Bloodfest
Gorge on a corpse of the fallen to regain hit points.
0.2m
Bonus Action
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Flail of Madness
Strike a creature with the Flail of Dread Skulls and possibly drive it
Mad.
Action
Flail of Pain
Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.
Action
Possible damage types
Psychic
Flail of Paralysis
Strike a creature with the Flail of Dread Skulls and possibly
Paralyse it.
Action
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Permanently Armed
Creature can't be disarmed.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.