Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardGnoll Flind · Act 1

Flind

← Back to list
Hit points · HP
85
Armour class · AC
16
Level
5
Difficulty
Strength
20+5
Dexterity
14+2
Constitution
19+4
Intelligence
11+0
Wisdom
14+2
Charisma
12+1

Attacks and skills 11

Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Seething Fury
Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
Bonus Action
Bloodfest
Gorge on a corpse of the fallen to regain hit points.
0.2m
Bonus Action
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Flail of Madness
Strike a creature with the Flail of Dread Skulls and possibly drive it Mad.
Action
Flail of Pain
Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.
Action
Possible damage typesPsychic
Flail of Paralysis
Strike a creature with the Flail of Dread Skulls and possibly Paralyse it.
Action
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Permanently Armed

Creature can't be disarmed.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.