Gnoll Fang of Yeenoghu
- Hit points · HP
- 20
- Armour class · AC
- 14
- Level
- —
- Strength
- 16+3
- Dexterity
- 15+2
- Constitution
- 15+2
- Intelligence
- 10+0
- Wisdom
- 11+0
- Charisma
- 16+3
Attacks and skills 5
Demonic Bite
Bite a target.
1.5m
Action
Possible damage types
Poison
Piercing
Soul Offering
Level 3 spell
Numb a creature's soul and offer it to Yeenoghu to prevent it from taking bonus actions or reactions.
8m
Charisma saving throw
Bonus Action
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Rampage
When a gnoll
Downs a creature with a melee attack, the gnoll can use a bonus action to move up to half its
movement speed and make a bite attack.
Downs a creature with a melee attack, the gnoll can use a bonus action to move up to half its
movement speed and make a bite attack.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.