Gnoll Fang of Yeenoghu
- Hit points · HP
- 20
- Armour class · AC
- 14
- Level
- —
- Strength
- 16+3
- Dexterity
- 15+2
- Constitution
- 15+2
- Intelligence
- 10+0
- Wisdom
- 11+0
- Charisma
- 16+3
Attacks and skills 4
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Demonic Bite
Bite a target.
1.5m
Action
Possible damage types
Poison
Piercing
Soul Offering
Level 3 spell
Numb a creature's soul and offer it to Yeenoghu to prevent it from taking bonus actions or reactions.
8m
Charisma saving throw
Bonus Action
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Rampage
When a gnoll
Downs a creature with a melee attack, the gnoll can use a bonus action to move up to half its
movement speed and make a bite attack.
Downs a creature with a melee attack, the gnoll can use a bonus action to move up to half its
movement speed and make a bite attack.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.