Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedGithyanki · Act unconfirmed

Kith'rak Voss

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Hit points · HP
135
Armour class · AC
17
Level
12
Difficulty
Strength
18+4
Dexterity
15+2
Constitution
17+3
Intelligence
16+3
Wisdom
14+2
Charisma
17+3

Attacks and skills 11

Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Action Surge
Immediately gain an extra action to use this turn.
Blur
Level 2 spell
Attackers have Disadvantage on Attack Rolls against you.
Action concentration
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Astral Step
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Soulbreaker
Rend the enemy's body and soul, and possibly Stun them.
Action
Possible damage typesPsychic
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Improved Extra Attack

You can make two additional attacks after attacking with your main-hand weapon.

Githborn Psionic Resistance

A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma Saving Throws, Resistance to Psychic damage, and cannot be Charmed.

Githborn Psionic Weapon

When wielded by a githyanki this weapon deals an additional 1d6 Psychic damage.

Supreme Githyanki Parry

Parry unarmed and weapon attacks to reduce their damage by 20.

Psionic Empowerment

Your attacks deal an extra 1d6 Psychic damage - the scars of illithid enslavement run deep.

Darkness Rules

No game description available.

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

2 conditional effects are not included in the base values.