Duke Ulder Ravengard
- Hit points · HP
- 53
- Armour class · AC
- 21
- Level
- 11
- Strength
- 18+4
- Dexterity
- 14+2
- Constitution
- 17+3
- Intelligence
- 11+0
- Wisdom
- 10+0
- Charisma
- 19+4
Attacks and skills 6
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Fire Shield
Level 4 spell
Wreathe your body in flames that shed light in a 3m radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks.
Action
Commander's Strike
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
9m
ActionBonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 9
Magical Plate
All incoming damage is reduced by 2.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Improved Extra Attack
You can make two additional attacks after attacking with your main-hand weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.
Endurance by Fire
You have Resistance to Fire damage and a +2 bonus to
Saving Throws.
Saving Throws.Stirring Execution
When you kill an enemy, allies within 9m gain temporary hit points equal to your Charisma Modifier (minimum 1).
Phalanx Formation
Has
Advantage on
Attack Rolls if within 3m of an ally that carries a shield and isn't Incapacitated.
Advantage on
Attack Rolls if within 3m of an ally that carries a shield and isn't Incapacitated.Riposte
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional [1] damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.