Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

BossFiend · Act 3

Raphael

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Hit points · HP
666
Armour class · AC
21
Level
16
Difficulty
Strength
18+4
Dexterity
16+3
Constitution
17+3
Intelligence
14+2
Wisdom
16+3
Charisma
19+4

Attacks and skills 24

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Igniting Spark
Level 4 spell
Launch a mote of infernal flame to set a target alight and Burn it.
18m Dexterity saving throw
Action
Possible damage typesFire
Igniting Spark
Level 4 spell
Launch a mote of infernal flame to set a target alight and Burn it.
18m Dexterity saving throw
Bonus ActionLevel 1 spell slot
Possible damage typesFire
Ravaging Inferno
Level 6 spell
Spend 2 souls to hurl an exploding ball of Hellfire that damages all nearby creatures and objects.
18m Dexterity saving throw
ActionLevel 1 spell slot
Possible damage typesFire
Diabolic Chains
Level 6 spell
Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and push the targets back 5m.
18m Dexterity saving throw
ActionLevel 1 spell slot
Possible damage typesFire
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.

Your Punish Divinity is restored every time you absorb souls in this way.
Bonus Action
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.

Your Punish Divinity is restored every time you absorb souls in this way.
Bonus Action
Possible damage typesForce
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.

Regain 3d6 and restore your Punish Divinity every time you absorb souls in this way.
Bonus Action
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.

Your Punish Divinity is restored every time you absorb souls in this way.
Bonus Action
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.

Your Punish Divinity is restored every time you absorb souls in this way.
Bonus Action
Possible damage typesForce
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.

Regain 3d6 and restore your Punish Divinity every time you absorb souls in this way.
Bonus Action
Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.

Each time Raphael transforms he may stay in this heightened aspect for longer.
Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.

Each time Raphael transforms he may stay in this heightened aspect for longer.
Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.

Each time Raphael transforms he may stay in this heightened aspect for longer.
Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.

Each time Raphael transforms he may stay in this heightened aspect for longer.
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage typesSlashing
Incinerate
Level 6 spell
Spend 8d8 Fire damage soul to wreath a target in malevolent flame.
18m Dexterity saving throw
ActionLevel 1 spell slot
Possible damage typesFire
Harvest Soul
Level 6 spell
Speak a word of fiendish destruction to instantly kill a creature with less than a third of its hit points, leaving it with a Severed Soul.
18m
ActionLevel 1 spell slot
Infernal Salve
Level 6 spell
Spend 1 soul to heal a Fiend.
18m
Bonus ActionLevel 1 spell slot
Multiattack
Aim multiple attacks at a target.
1.5m
Action
Possible damage typesSlashing
Soul Drain
Level 6 spell
Drain the life force of an Infernally Stunned creature, restoring your hit points by half the damage dealt.
18m
Possible damage typesNecrotic
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Invocation of Eternal Debt
Level 6 spell
Spend 1 soul to summon an Eternal Debtor to your side.
18m
Bonus ActionLevel 1 spell slot
Flames of Avernus
Level 6 spell
Loose a searing wave of infernal fire from your palms.
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage typesFire

Traits 9

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Devil's Sight

You can see normally in darkness, both magical and non-magical, to a distance of 24m.

Fiendish Blessing

Protected by the blood of their fiendish ancestors, cambions have a +2 bonus to their Armour Class.

Inevitable Resolve

Effects that control or incapacitate creatures only last 1 turn against this being of pure infernal ambition.

Soul Reaper

When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.

Infernal Retribution

When you succeed a Saving Throw, the caster receives Burning for 3 turns.

Magic Resistance

Has Advantage on Saving Throws against spells and other magical effects.

Darkness Rules

No game description available.

13 internal effects have no display name.

Initial conditions and difficulty effects 0

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References