Raphael
- Hit points · HP
- 666
- Armour class · AC
- 21
- Level
- 16
- Strength
- 18+4
- Dexterity
- 16+3
- Constitution
- 17+3
- Intelligence
- 14+2
- Wisdom
- 16+3
- Charisma
- 19+4
Attacks and skills 24
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Igniting Spark
Level 4 spell
Launch a mote of infernal flame to set a target alight and
Burn it.
18m
Dexterity saving throw
Action
Possible damage types
Fire
Igniting Spark
Level 4 spell
Launch a mote of infernal flame to set a target alight and
Burn it.
18m
Dexterity saving throw
Bonus ActionLevel 1 spell slot
Possible damage types
Fire
Ravaging Inferno
Level 6 spell
Spend 2 souls to hurl an exploding ball of
Hellfire that damages all nearby creatures and objects.
18m
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage types
Fire
Diabolic Chains
Level 6 spell
Spend 2 souls you have consumed to lash out with 3 magmatic chains of
Hellfire and push the targets back 5m.
18m
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage types
Fire
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Your
Punish Divinity is restored every time you absorb souls in this way.
Your
Bonus Action
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Your
Punish Divinity is restored every time you absorb souls in this way.
Your
Bonus Action
Possible damage types
Force
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3d6 and restore your
Punish Divinity every time you absorb souls in this way.
Regain 3d6 and restore your
Bonus Action
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Your
Punish Divinity is restored every time you absorb souls in this way.
Your
Bonus Action
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Your
Punish Divinity is restored every time you absorb souls in this way.
Your
Bonus Action
Possible damage types
Force
Consume Souls
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3d6 and restore your
Punish Divinity every time you absorb souls in this way.
Regain 3d6 and restore your
Bonus Action
Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.
Each time Raphael transforms he may stay in this heightened aspect for longer.
Each time Raphael transforms he may stay in this heightened aspect for longer.
Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.
Each time Raphael transforms he may stay in this heightened aspect for longer.
Each time Raphael transforms he may stay in this heightened aspect for longer.
Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.
Each time Raphael transforms he may stay in this heightened aspect for longer.
Each time Raphael transforms he may stay in this heightened aspect for longer.
Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.
Each time Raphael transforms he may stay in this heightened aspect for longer.
Each time Raphael transforms he may stay in this heightened aspect for longer.
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage types
Slashing
Incinerate
Level 6 spell
Spend 8d8 Fire damage soul to wreath a target in malevolent flame.
18m
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage types
Fire
Harvest Soul
Level 6 spell
Speak a word of fiendish destruction to instantly kill a creature with less than a third of its hit points, leaving it with a
Severed Soul.
18m
ActionLevel 1 spell slot
Infernal Salve
Level 6 spell
Spend 1 soul to heal a Fiend.
18m
Bonus ActionLevel 1 spell slot
Multiattack
Aim multiple attacks at a target.
1.5m
Action
Possible damage types
Slashing
Soul Drain
Level 6 spell
Drain the life force of an
Infernally Stunned creature, restoring your hit points by half the damage dealt.
18m
Possible damage types
Necrotic
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Invocation of Eternal Debt
Level 6 spell
Spend 1 soul to summon an Eternal Debtor to your side.
18m
Bonus ActionLevel 1 spell slot
Flames of Avernus
Level 6 spell
Loose a searing wave of infernal fire from your palms.
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage types
Fire
Traits 9
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Devil's Sight
You can see normally in darkness, both magical and non-magical, to a distance of 24m.
Fiendish Blessing
Protected by the blood of their fiendish ancestors, cambions have a +2 bonus to their
Armour Class.
Armour Class.Inevitable Resolve
Effects that control or incapacitate creatures only last 1 turn against this being of pure infernal ambition.
Soul Reaper
When Raphael reduces an enemy's hit points to 0, he
Severs the soul from their body.
Infernal Retribution
When you succeed a
Saving Throw, the caster receives
Burning for 3 turns.
Saving Throw, the caster receives Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Darkness Rules
No game description available.
13 internal effects have no display name.
Initial conditions and difficulty effects 0
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.