Orin (Slayer)
- Hit points · HP
- 175
- Armour class · AC
- 18
- Level
- 12
- Strength
- 25+7
- Dexterity
- 18+4
- Constitution
- 17+3
- Intelligence
- 14+2
- Wisdom
- 16+3
- Charisma
- 19+4
Attacks and skills 11
Relentless Lunge
Leap sinuously and smash into your foes, possibly knocking them
Prone.
4.5m
Strength saving throw
Bonus ActionMovement Speed 3
Possible damage types
Bludgeoning
Relentless Lunge
Leap sinuously and smash into your foes, possibly knocking them
Prone.
4.5m
Strength saving throw
Bonus ActionMovement Speed 3
Possible damage types
Bludgeoning
Sanguine Animation
Nearby Blood surfaces transform into bloodmarrow skeletons under your control.
Let The Slaughter Begin
Brand nearby creatures with a sinister mark so that their deaths make you harder to kill.
Constitution saving throw
Action
Let The Slaughter Begin
Brand nearby creatures with a sinister mark so that their deaths make you harder to kill.
Constitution saving throw
Action
Sumptuous Blood Bath
Slash open a foe's vital arteries. They start
Bleeding, and the ensuing gush continuously heals your wounds.
1.5m
Constitution saving throw
Action
Possible damage types
Slashing
Sumptuous Blood Bath
Slash open a foe's vital arteries. They start
Bleeding, and the ensuing gush continuously heals your wounds.
1.5m
Constitution saving throw
Action
Possible damage types
Slashing
Multiattack
Lash out with your claws, rending foes to screeching slivers.
1.5m
Action
Possible damage types
Slashing
Slay
Rake your malevolent claws across the body of your target.
1.5m
Action
Possible damage types
Slashing
Slay
Rake your malevolent claws across the body of your target.
1.5m
Action
Possible damage types
Slashing
Piercing Growl
Fierce howls rise from your guts and wound nearby foes, possibly inflicting
Bleeding and
Fear.
Constitution saving throw
Action
Possible damage types
Piercing
Traits 11
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Evasion
Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.Fast Hands
Gain an additional bonus action.
Immutable Form
Spells that alter someone's form have no effect on the affected entity, and it has a +5 bonus to
Saving Throws against spells that would remove it from this plane.
Saving Throws against spells that would remove it from this plane.Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Reliable Talent
When you make an
Ability Check with a Skill you are
Proficient with, the lowest result you can roll on the die is 10.
Ability Check with a Skill you are
Proficient with, the lowest result you can roll on the die is 10.Slayer's Improved Extra Attack
You can make two additional attacks after attacking with your main-hand weapon.
Perfect Sentry
You can't be
Surprised.
Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 1
Slayer Form
Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. Transformed values use difficulty-specific combat values from the references below; conditions during combat may change them.
2 conditional effects are not included in the base values.
Transformed HP, AC and ability scores use verified encounter data. Additional combat conditions and story state can change them.