Orin
- Hit points · HP
- 145
- Armour class · AC
- 16
- Level
- 12
- Strength
- 18+4
- Dexterity
- 22+6
- Constitution
- 17+3
- Intelligence
- 14+2
- Wisdom
- 16+3
- Charisma
- 19+4
Attacks and skills 2
Unsettling Visage
Exude pure terror, instilling
Fear in your foes.
Wisdom saving throw
Action
Shroud Self
Wrap yourself in shadows to become
Invisible.
Bonus Action
Traits 10
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Evasion
Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.Fast Hands
Gain an additional bonus action.
Immutable Form
Spells that alter someone's form have no effect on the affected entity, and it has a +5 bonus to
Saving Throws against spells that would remove it from this plane.
Saving Throws against spells that would remove it from this plane.Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Reliable Talent
When you make an
Ability Check with a Skill you are
Proficient with, the lowest result you can roll on the die is 10.
Ability Check with a Skill you are
Proficient with, the lowest result you can roll on the die is 10.Perfect Sentry
You can't be
Surprised.
Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
2 conditional effects are not included in the base values.