Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedFiend · Act unconfirmed

Mizora

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Hit points · HP
89
Armour class · AC
12
Level
12
Difficulty
Strength
14+2
Dexterity
15+2
Constitution
16+3
Intelligence
14+2
Wisdom
12+1
Charisma
20+5

Attacks and skills 12

Chromatic Orb
Level 1 spell
Hurl a sphere that deals 3d8 Thunder damage and possibly creates a surface on impact. Alternatively, choose a different type of damage.
18m
ActionLevel 1 spell slot
Disintegrate
Level 6 spell
If the target fails a Dexterity Saving Throw, and the 10d6+40 Force damage reduces it to 0 hit points, it disintegrates into a crumbly ash.
9m Dexterity saving throw
ActionLevel 6 spell slot
Possible damage typesForce
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage typesFire
Fly
Fly to a target position.
18m
Movement Speed
Command
Level 1 spell
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
18m Wisdom saving throw
ActionLevel 1 spell slot
Counterspell
Level 3 spell
Try to stop a spell being cast.
18m
ReactionLevel 3 spell slot
Crown of Madness
Level 2 spell
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.
18m Wisdom saving throw
ActionLevel 2 spell slot concentration
Eyebite
Level 6 spell
Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep.
18m Wisdom saving throw
ActionLevel 6 spell slot concentration
Freedom of Movement
Level 4 spell
Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained.
1.5m
ActionLevel 4 spell slot
Haste
Level 3 spell
Target yourself or an ally to become Hastened: gain an action, become faster and gain +2 to Armour Class.
9m
ActionLevel 3 spell slot concentration
Hold Monster
Level 5 spell
Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.
18m Wisdom saving throw
ActionLevel 5 spell slot concentration
Dimension Door
Level 4 spell
Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium.
2m
ActionLevel 4 spell slot

Traits 8

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Magic Resistance

Has Advantage on Saving Throws against spells and other magical effects.

Metamagic: Distant Spell

Increase the range of spells by 50%. Melee spells get a range of 9m.

Costs 1 Sorcery Point per spell.

Metamagic: Extended Spell

Double the duration of conditions, summons, and surfaces caused by spells.

Costs 1 Sorcery Point per spell.

Metamagic: Heightened Spell

Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw.

Costs 3 Sorcery Points per spell.

Metamagic: Quickened Spell

Spells that cost an action cost a bonus action instead.

Costs 3 Sorcery Points per spell.

Metamagic: Twinned Spell

Spells that only target 1 creature can target an additional creature.

Costs 1 Sorcery Point per spell slot level used. Cantrips also cost 1 Sorcery Point.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 0

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.