Weary Traveller
- Hit points · HP
- 185
- Armour class · AC
- 17
- Level
- 20
- Strength
- 13+1
- Dexterity
- 18+4
- Constitution
- 24+7
- Intelligence
- 27+8
- Wisdom
- 18+4
- Charisma
- 17+3
Attacks and skills 21
Chain Lightning
Level 6 spell
Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m.
18m
Dexterity saving throw
ActionLevel 6 spell slot
Possible damage types
Lightning
Disintegrate
Level 6 spell
If the target fails a Dexterity
Saving Throw, and the 10d6+40 Force damage reduces it to 0
hit points, it disintegrates into a crumbly ash.
Saving Throw, and the 10d6+40 Force damage reduces it to 0
hit points, it disintegrates into a crumbly ash.
9m
Dexterity saving throw
ActionLevel 6 spell slot
Possible damage types
Force
Fireball
Level 3 spell
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
18m
Dexterity saving throw
ActionLevel 3 spell slot
Possible damage types
Fire
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Scorching Ray
Level 2 spell
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.
18m
ActionLevel 2 spell slot
Possible damage types
Fire
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Shield
Level 1 spell
When you are about to be hit by an enemy, increase your
Armour Class by 5. You take no damage from
Magic Missile.
Armour Class by 5. You take no damage from
ReactionLevel 1 spell slot
Conjure Elemental: Fire Elemental
Level 5 spell
The fire elemental can use
Smouldering Touch,
Erupting Cinder, and can make your foes
Burn.
18m
ActionLevel 5 spell slot
Dominate Person
Level 5 spell
Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom
Saving Throw against your domination. Allies cannot be dominated.
Saving Throw against your domination. Allies cannot be dominated.
18m
Wisdom saving throw
ActionLevel 5 spell slot
concentration
Otiluke's Freezing Sphere
Level 6 spell
Create a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for later use.
1.5m
ActionLevel 6 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Polymorph
Level 4 spell
Transform a creature into a harmless sheep.
18m
Wisdom saving throw
ActionLevel 4 spell slot
concentration
Power Word Kill
Level 9 spell
Compel a creature with 100
hit points or fewer to die instantly.
hit points or fewer to die instantly.
18m
Action
Shatter
Level 2 spell
Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have
Disadvantage on their
Saving Throw.
Disadvantage on their
Saving Throw.
18m
Constitution saving throw
ActionLevel 2 spell slot
Possible damage types
Thunder
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Slow
Level 3 spell
Target up to 6 creatures and
Slow them. Movement and actions are affected, and their
AC and Dexterity
saves are reduced by 2.
AC and Dexterity
saves are reduced by 2.
18m
Wisdom saving throw
ActionLevel 3 spell slot
concentration
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Sunbeam
Level 6 spell
A beam of brilliant light sears and
Blinds all creatures in its path.
Constitution saving throw
ActionLevel 6 spell slot
concentration
Possible damage types
Radiant
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage types
Thunder
Traits 7
Alert
You gain a +5 bonus to Initiative and can't be
Surprised.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Empowered Evocation
Your grasp of Evocation magic has tightened, and you can add your Intelligence Modifier to damage rolls with any Evocation spells.
Focused Conjuration
Damage taken while you are
Concentrating on a Conjuration spell will not break your Concentration.
Concentrating on a Conjuration spell will not break your Concentration.Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Spell Sniper
The number you need to
roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack.
roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack.Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Mage Armour
Base
Armour Class is 13.
Armour Class is 13.1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.