Counsellor Florrick
- Hit points · HP
- 44
- Armour class · AC
- 12
- Level
- 6
- Strength
- 12+1
- Dexterity
- 14+2
- Constitution
- 14+2
- Intelligence
- 18+4
- Wisdom
- 11+0
- Charisma
- 16+3
Attacks and skills 7
Magic Missile
Level 1 spell
Shoot 3 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
18m
ActionLevel 1 spell slot
Possible damage types
Force
Ray of Frost
cantrip
Reduces the target's
movement speed by 3m.
movement speed by 3m.
18m
Action
Possible damage types
Cold
Hypnotic Pattern
Level 3 spell
18m
Wisdom saving throw
ActionLevel 3 spell slot
concentration
Mage Armour
Level 1 spell
Protect a target from attacks: increase its
Armour Class to 13 + its Dexterity modifier.
Armour Class to 13 + its Dexterity modifier.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Resilient: Constitution
Increase your
Constitution by 1 and gain
Proficiency in Constitution
Saving Throws.
Constitution by 1 and gain
Proficiency in Constitution
Saving Throws.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.