Cazador Szarr
- Hit points · HP
- 208
- Armour class · AC
- 16
- Level
- 12
- Strength
- 18+4
- Dexterity
- 18+4
- Constitution
- 18+4
- Intelligence
- 17+3
- Wisdom
- 15+2
- Charisma
- 18+4
Attacks and skills 16
Fly
Fly to a target position.
18m
Movement Speed
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Enough, Wretches!
Cazador switches from spells to savage melee attacks.
Misty Escape
Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage.
Bonus Action
Potent Misty Escape
Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage. Foes within 4m of the cloud may be
Blinded and take 3d6 Necrotic damage at the start of Cazador's turn.
Bonus Action
Bite
Sink your fangs into a target and
Sap its blood.
1.5m
Action
Possible damage types
Piercing
Necrotic
Charm Person
Level 1 spell
Advantage on Charisma
Checks in dialogue.
18m
Wisdom saving throw
Action
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage types
Slashing
Blight
Level 4 spell
Plants take maximum damage from this spell, and have
Disadvantage on the
Saving Throw against it.
Disadvantage on the
Saving Throw against it.
9m
Constitution saving throw
ActionLevel 4 spell slot
Possible damage types
Necrotic
Call Lightning
Level 5 spell
Lightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expending a
spell slot.
spell slot.
18m
Dexterity saving throw
ActionLevel 3 spell slot
concentration
Possible damage types
Lightning
Forced Teleportation
Level 5 spell
Cazador forcibly teleports one of his vampire spawn to a nearby location.
18m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
The target must be
Blood-Sapped.
1.5m
Action
Possible damage types
Slashing
Multiattack
Aim multiple attacks at a target. Each attack deals [1].
1.5m
Action
Possible damage types
Slashing
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 8
Alert
You gain a +5 bonus to Initiative and can't be
Surprised.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Improved Extra Attack
You can make two additional attacks after attacking with your main-hand weapon.
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and spell
attack rolls.
attack rolls.Arcane Vampirism
When the creatures affected by your spells fail any associated
Saving Throws, you regain 1d4.
Saving Throws, you regain 1d4.Vampire Regeneration
The vampire regains 20 at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from holy water, in which case this trait doesn't function until the start of its next turn.
Sunlight Hypersensitivity
This creature takes 20 Radiant damage if it starts its turn in sunlight. While sunlit, it has
Disadvantage on attack rolls and ability checks.
Disadvantage on attack rolls and ability checks.Darkness Rules
No game description available.
4 internal effects have no display name.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.