Builder’s Gate

Updated 2026-09-27

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Monster Codex

BossVampire · Act 3

Cazador Szarr

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Hit points · HP
208
Armour class · AC
16
Level
12
Difficulty
Strength
18+4
Dexterity
18+4
Constitution
18+4
Intelligence
17+3
Wisdom
15+2
Charisma
18+4

Attacks and skills 16

Fly
Fly to a target position.
18m
Movement Speed
Dash
Cover more distance this turn: double your movement speed.
Action
Enough, Wretches!
Cazador switches from spells to savage melee attacks.
Misty Escape
Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage.
Bonus Action
Potent Misty Escape
Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage. Foes within 4m of the cloud may be Blinded and take 3d6 Necrotic damage at the start of Cazador's turn.
Bonus Action
Bite
Sink your fangs into a target and Sap its blood.
1.5m
Action
Possible damage typesPiercingNecrotic
Charm Person
Level 1 spell
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
18m Wisdom saving throw
Action
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage typesSlashing
Blight
Level 4 spell
Plants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it.
9m Constitution saving throw
ActionLevel 4 spell slot
Possible damage typesNecrotic
Call Lightning
Level 5 spell
Lightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expending a spell slot.
18m Dexterity saving throw
ActionLevel 3 spell slot concentration
Possible damage typesLightning
Forced Teleportation
Level 5 spell
Cazador forcibly teleports one of his vampire spawn to a nearby location.
18m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
The target must be Blood-Sapped.
1.5m
Action
Possible damage typesSlashing
Multiattack
Aim multiple attacks at a target. Each attack deals [1].
1.5m
Action
Possible damage typesSlashing
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning

Traits 8

Alert

You gain a +5 bonus to Initiative and can't be Surprised.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Improved Extra Attack

You can make two additional attacks after attacking with your main-hand weapon.

Arcane Enchantment

You gain a +1 bonus to Spell Save DC and spell attack rolls.

Arcane Vampirism

When the creatures affected by your spells fail any associated Saving Throws, you regain 1d4.

Vampire Regeneration

The vampire regains 20 at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from holy water, in which case this trait doesn't function until the start of its next turn.

Sunlight Hypersensitivity

This creature takes 20 Radiant damage if it starts its turn in sunlight. While sunlit, it has Disadvantage on attack rolls and ability checks.

Darkness Rules

No game description available.

4 internal effects have no display name.

Initial conditions and difficulty effects 0

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

1 conditional effects are not included in the base values.

References