Raider Jy'ir
- Hit points · HP
- 32
- Armour class · AC
- 15
- Level
- 5
- Strength
- 10+0
- Dexterity
- 17+3
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 10+0
Attacks and skills 6
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Trip Attack (Ranged)
A powerful shot that possibly knocks the target
Prone.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Misty Step
cantrip
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Rally
Grant an ally 8 with a bolstering cry.
18m
Bonus ActionSuperiority Die
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Crossbow Expert: Point-Blank
When you make crossbow attacks within melee range, the
Attack Rolls do not have
Disadvantage.
Attack Rolls do not have
Disadvantage.Crossbow Expert: Wounding
Your
Piercing Shot inflicts
Gaping Wounds for twice as long.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.