Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardGithyanki · Act unconfirmed

High Gish'ra K'i'lar

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Hit points · HP
76
Armour class · AC
17
Level
9
Difficulty
Strength
14+2
Dexterity
19+4
Constitution
16+3
Intelligence
15+2
Wisdom
17+3
Charisma
13+1

Attacks and skills 3

Step of the Wind: Dash
Double your movement speed. Jump no longer requires a bonus action.
Bonus ActionKi Point(s)
Flurry of Blows: Topple
Punch twice in quick succession and possibly knock the target Prone.
1.5m
Bonus ActionKi Point(s)
Possible damage typesBludgeoning
Unarmed Strike
Swiftly strike an enemy as a bonus action.
1.5m
Bonus Action
Possible damage typesBludgeoning

Traits 15

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Deflect Missiles

Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.

Evasion

Your agility lets you dodge out of the way of certain spells.

When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Ki-Empowered Strikes

Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.

Martial Arts: Bonus Unarmed Strike

After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.

Martial Arts: Dextrous Attacks

Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.

Martial Arts: Deft Strikes

Attacks with Monk Weapons and unarmed attacks deal [1], unless their normal damage is higher.

Psionic Empowerment

Your attacks deal an extra 1d6 Psychic damage - the scars of illithid enslavement run deep.

Slow Fall

When you fall, you can use your reaction to gain Resistance to Falling damage.

Stillness of Mind

If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.

Unarmoured Defence

Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class.

Unarmoured Movement

Your movement speed increases by 4.5m while you are not wearing armour or using a shield.

Advanced Unarmoured Movement

Difficult Terrain doesn't slow you down and you can Jump an additional 6m while you are not wearing armour or using a shield.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 0

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.