Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardGithyanki · Act 3

Veteran Gish Zhendila

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Hit points · HP
85
Armour class · AC
16
Level
9
Difficulty
Strength
16+3
Dexterity
12+1
Constitution
16+3
Intelligence
18+4
Wisdom
16+3
Charisma
16+3

Attacks and skills 13

Ray of Frost
cantrip
Reduces the target's movement speed by 3m.
18m
Action
Possible damage typesCold
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Astral Step
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Blindness
Level 2 spell
Blind a creature. Attack Rolls against it have Advantage and the foe attacks with Disadvantage.
18m Constitution saving throw
ActionLevel 2 spell slot
Blindness
Level 2 spell
Blind a creature. Attack Rolls against it have Advantage and the foe attacks with Disadvantage.
18m Constitution saving throw
ActionLevel 3 spell slot
Hold Person
Level 2 spell
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
18m Wisdom saving throw
ActionLevel 2 spell slot concentration
Counterspell
Level 3 spell
Try to stop a spell being cast.
18m
ReactionLevel 4 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
cantrip
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Shocking Grasp
cantrip
The target cannot use reactions. This spell has Advantage on creatures with metal armour.
1.5m
Action
Possible damage typesLightning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Burning Hands
Level 1 spell
Each flammable target is hit with 3d6 Fire damage.
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage typesFire

Traits 3

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Githyanki War Magic

After the githyanki casts a spell or cantrip, they can make a weapon attack using a bonus action.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Psionic Ward Aura

The gish and allies within 3m have a +5 bonus to Saving Throws and can't be Frightened.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.