Gate Master Zyrlak
- Hit points · HP
- 24
- Armour class · AC
- 14
- Level
- 5
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 16+3
- Intelligence
- 18+4
- Wisdom
- 14+2
- Charisma
- 12+1
Attacks and skills 6
Extraplanar Summons
Pull an ally into battle through the open
Astral Rift.
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Psychic Rend
cantrip
Reach into an enemy's mind. Tear it to pieces and inflict
Disadvantage on Intelligence and Wisdom
Checks and
Saving Throws.
Disadvantage on Intelligence and Wisdom
Checks and
Saving Throws.
18m
Intelligence saving throw
Action
Possible damage types
Psychic
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Mage Armour
Base
Armour Class is 13.
Armour Class is 13.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.